For example, there are dozens of Nvidia graphic cards alone, and that is not including other brands like AMD. There are processors, graphical cards, RAM, and sound cards to take into consideration. There are hundreds - if not thousands - of different combinations of hardware. PCs on the other hand, are the complete opposite. For example, every PS4 uses the exact same graphical and sound hardware, on the same operating systems. The reason? All consoles use the exact same hardware. Not only is it different, it is also easier. Console game development is easierĭeveloping a game for a console is very different than developing for PC. This is also why with PC launches, the games can feel like more playing a ported console game than a PC-optimized title. This is why publishers request developers to optimize games for consoles as a top priority. With consoles generating the greater amount of sales, it makes sense from a business perspective to develop for them first. With consoles, you buy one and don't have to worry about whether the system is capable of running the latest games.
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More than anything, the surge in console interest is due to the fact that PCs are expensive to buy and upgrade - not to mention the amount of technical skill involved in doing so. Over the past decade, that has changed dramatically - especially since the release of current-gen consoles, game sales on PC are vastly outnumbered in comparison. Once upon a time, the PC was the number one selling platform for games. When it comes to a game's publisher, in their eyes, it's just business.
Why is it that PC launches are having such problems, yet consoles don't? Why do consoles get prioritized? While there are a number of factors to take into consideration, the answer to the question is quite simple.